I thought I'd better write a quick update for my latest project so here goes.
Character modelling is now complete. It took a little longer than I expected because of all of the extra little pieces of geometry that I had forgotten I would need around his arms and under the chest pack etc.
I have also just completed the UVing process which I actually quite enjoyed!
The UV's for any model, be it a character or other object, after modelling usually look something like a crazy spaghetti monster on steroids, see below.
Spaghetti monster UV's in Maya. |
Its pretty much like just like when you used to pull apart a box template when small, only way more complicated and inside a computer screen.
When approaching UV's for a character, a handy little way that I use to think about it. Is to imagine where all of the seams are on everyday clothing. Nine times out of ten the seams of a 3D character are in very similar spots. This really helps when planning where to cut a character up.
UV's now complete and laid out nicely ready for paint. |
As mentioned above, now that the Spaceman is fully UV'd I can bring his UV maps into a 2D paint program. I will be using Adobe Photoshop to paint up his textures and make him look way cooler than the default Lambert shader that he currently has applied.
My next task before painting him is to do some research into the materials that I want to use. I will need to get some good reference material for each. Google images is great for the more generic material types but I will also go running around with my camera for some of the more specific materials and details that I want to include.
So without further ado I'm am going to get stick in, I'll post another update again soon.
Thanks for reading!
Geoff
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