The model itself was complete in less than a day, with about half a day to unwrap and layout all of the UV's. By far the longest part of the work was creating all of the various texture maps (36 in total when you include all of the variations, bump, specular and colour maps) and setting up all of the materials. All maps where painted in Photoshop completely from scratch using some reference material but no photographs where used in the completed textures.
this is the final complete model rendered out of Maya as colour and occlusion passes and then comped back together in After Effects.
Ta Geoff
Old Well model. |