Been looking through some of my old flash work and found these fun little animations which I made a while ago, they are not really long enough to have a home or use anywhere so I thought id put them on my Vimeo page.
I would have made each of them in no more than a few hours some even quicker than that. They were done just for fun.
Anyway here they are for your viewing pleasure!
Catapault from Geoff Ind on Vimeo.
Arrows from Geoff Ind on Vimeo.
Cannon from Geoff Ind on Vimeo.
Boom from Geoff Ind on Vimeo.
A place for me to share my Animation, Illustration Digital Paintings, and sketches. All images are copyrighted to Geoffrey Ind or their respective copyright owners. It is illegal to copy, download, or reproduce any of the images without the written permission of the artist or copyright owner. Thank you for respecting these rights.
Wednesday, 15 April 2015
Wednesday, 8 April 2015
Old Well Turnaround and more detail.
The Old well model I posted on Monday was completed entirely with the aim of giving me a piece of work that showcases texturing for my reel. I think it has a bit of a Disneyish feel to it which was not really my intention at all. I guess its my background at Disney Animation in Sydney and all of those Disney movies I have seen in the past!
I intend next to come up with some new pieces that are more based in the real world, as if they could be included in live action films. Mainly because that is a gap I have in my reel as it currently exists.
Anywho, here is a turnaround of the completed Old Well Model. The quality of the video is a bit fuzzy at the moment because Vimeo will only allow me to upload one HD video per week. Ill upload it again next week which will hopefully fix the problem.
Old Well Turnaround from Geoff Ind on Vimeo.
And here are some more detailed stills of the model with complete textures and lighting.
I intend next to come up with some new pieces that are more based in the real world, as if they could be included in live action films. Mainly because that is a gap I have in my reel as it currently exists.
Anywho, here is a turnaround of the completed Old Well Model. The quality of the video is a bit fuzzy at the moment because Vimeo will only allow me to upload one HD video per week. Ill upload it again next week which will hopefully fix the problem.
Old Well Turnaround from Geoff Ind on Vimeo.
And here are some more detailed stills of the model with complete textures and lighting.
Back Orthographic View |
Front Orthographic View |
Left Orthographic View |
Right Orthographic View |
Top Orthographic View |
More Detailed angles |
Stone Well UV and painted Maps |
Timber Frame UV and painted Maps |
Tuesday, 7 April 2015
Updated Demo Reel
Yesterday I completed a new piece of modelling and texturing work to go on my demo reel which was in sore need of dusting off and revamping a little!
I have now updated my reel taking out a bunch of old stuff and adding in the new. I hope to get at least one new piece of work completed specifically for my reel from now on just in case I need to show it at short notice.
I have also decided to spilt my work into several different reels that are for specific skills. This I believe is more in keeping with what the animation industry requires nowadays, this one is focused on texturing and lighting which is my strongest skill set currently.
anyway here it is, my new 2015 Lighting and Texturing Demo reel.
Geoff Ind Demo Reel 2015 from Geoff Ind on Vimeo.
I have now updated my reel taking out a bunch of old stuff and adding in the new. I hope to get at least one new piece of work completed specifically for my reel from now on just in case I need to show it at short notice.
I have also decided to spilt my work into several different reels that are for specific skills. This I believe is more in keeping with what the animation industry requires nowadays, this one is focused on texturing and lighting which is my strongest skill set currently.
anyway here it is, my new 2015 Lighting and Texturing Demo reel.
Geoff Ind Demo Reel 2015 from Geoff Ind on Vimeo.
Monday, 6 April 2015
Old Well Modeling and Texturing.
I have been very busy over the long Easter weekend creating some new work for my demo reel. I started the modelling on Thursday morning and worked through till the the afternoon of Easter Monday.
The model itself was complete in less than a day, with about half a day to unwrap and layout all of the UV's. By far the longest part of the work was creating all of the various texture maps (36 in total when you include all of the variations, bump, specular and colour maps) and setting up all of the materials. All maps where painted in Photoshop completely from scratch using some reference material but no photographs where used in the completed textures.
this is the final complete model rendered out of Maya as colour and occlusion passes and then comped back together in After Effects.
Ta Geoff
The model itself was complete in less than a day, with about half a day to unwrap and layout all of the UV's. By far the longest part of the work was creating all of the various texture maps (36 in total when you include all of the variations, bump, specular and colour maps) and setting up all of the materials. All maps where painted in Photoshop completely from scratch using some reference material but no photographs where used in the completed textures.
this is the final complete model rendered out of Maya as colour and occlusion passes and then comped back together in After Effects.
Ta Geoff
Old Well model. |
Thursday, 2 April 2015
Viking Sketch MkII
Yesterday I posted a sketch of a Viking which I had fun drawing. After coming back to him this morning with some fresh eyes I noticed a few things that I wanted to change, mainly about his pose. Which when I looked again seemed a little stiff and not so interesting. I also received some really great comments and feed back so I decided to re-work the sketch a bit before I went ahead and spent a bunch of time painting him up.
I also received a request to show my working ruff drawings which include my construction etc. When sketching on my Cintiq I tend to redraw and refine over and over making a new layer for each sketch. In this process I tend to loose allot of the ruff feel of my initial drawing which I am trying really hard to rectify.
Anyway here is the new version, a progression of all of the sketches from the first to last, and a side by side comparison between were I was yesterday and where I am now.
Thanks for viewing,
Geoff.
I also received a request to show my working ruff drawings which include my construction etc. When sketching on my Cintiq I tend to redraw and refine over and over making a new layer for each sketch. In this process I tend to loose allot of the ruff feel of my initial drawing which I am trying really hard to rectify.
Anyway here is the new version, a progression of all of the sketches from the first to last, and a side by side comparison between were I was yesterday and where I am now.
Thanks for viewing,
Geoff.
Viking dude MkII |
Viking progression. Please excuse the faint one in the first version. |
Side by side comparison of yesterdays version and today's. |
Wednesday, 1 April 2015
Viking sketch
Friday, 20 March 2015
More maya goodies.
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