Yesterday I completed a new piece of modelling and texturing work to go on my demo reel which was in sore need of dusting off and revamping a little!
I have now updated my reel taking out a bunch of old stuff and adding in the new. I hope to get at least one new piece of work completed specifically for my reel from now on just in case I need to show it at short notice.
I have also decided to spilt my work into several different reels that are for specific skills. This I believe is more in keeping with what the animation industry requires nowadays, this one is focused on texturing and lighting which is my strongest skill set currently.
anyway here it is, my new 2015 Lighting and Texturing Demo reel.
Geoff Ind Demo Reel 2015 from Geoff Ind on Vimeo.
A place for me to share my Animation, Illustration Digital Paintings, and sketches. All images are copyrighted to Geoffrey Ind or their respective copyright owners. It is illegal to copy, download, or reproduce any of the images without the written permission of the artist or copyright owner. Thank you for respecting these rights.
Tuesday, 7 April 2015
Monday, 6 April 2015
Old Well Modeling and Texturing.
I have been very busy over the long Easter weekend creating some new work for my demo reel. I started the modelling on Thursday morning and worked through till the the afternoon of Easter Monday.
The model itself was complete in less than a day, with about half a day to unwrap and layout all of the UV's. By far the longest part of the work was creating all of the various texture maps (36 in total when you include all of the variations, bump, specular and colour maps) and setting up all of the materials. All maps where painted in Photoshop completely from scratch using some reference material but no photographs where used in the completed textures.
this is the final complete model rendered out of Maya as colour and occlusion passes and then comped back together in After Effects.
Ta Geoff
The model itself was complete in less than a day, with about half a day to unwrap and layout all of the UV's. By far the longest part of the work was creating all of the various texture maps (36 in total when you include all of the variations, bump, specular and colour maps) and setting up all of the materials. All maps where painted in Photoshop completely from scratch using some reference material but no photographs where used in the completed textures.
this is the final complete model rendered out of Maya as colour and occlusion passes and then comped back together in After Effects.
Ta Geoff
Old Well model. |
Thursday, 2 April 2015
Viking Sketch MkII
Yesterday I posted a sketch of a Viking which I had fun drawing. After coming back to him this morning with some fresh eyes I noticed a few things that I wanted to change, mainly about his pose. Which when I looked again seemed a little stiff and not so interesting. I also received some really great comments and feed back so I decided to re-work the sketch a bit before I went ahead and spent a bunch of time painting him up.
I also received a request to show my working ruff drawings which include my construction etc. When sketching on my Cintiq I tend to redraw and refine over and over making a new layer for each sketch. In this process I tend to loose allot of the ruff feel of my initial drawing which I am trying really hard to rectify.
Anyway here is the new version, a progression of all of the sketches from the first to last, and a side by side comparison between were I was yesterday and where I am now.
Thanks for viewing,
Geoff.
I also received a request to show my working ruff drawings which include my construction etc. When sketching on my Cintiq I tend to redraw and refine over and over making a new layer for each sketch. In this process I tend to loose allot of the ruff feel of my initial drawing which I am trying really hard to rectify.
Anyway here is the new version, a progression of all of the sketches from the first to last, and a side by side comparison between were I was yesterday and where I am now.
Thanks for viewing,
Geoff.
Viking dude MkII |
Viking progression. Please excuse the faint one in the first version. |
Side by side comparison of yesterdays version and today's. |
Wednesday, 1 April 2015
Viking sketch
Friday, 20 March 2015
More maya goodies.
Thursday, 19 March 2015
Maya Texturing
As mentioned in my previous post I have been working in Maya a whole heap lately.
I'm creating some new work for my reel which is in sore need of updating and also for a potential opportunity in Dunedin that I have just be made aware of, which I am quite excited about. Hopefully the stars will align themselves for me, but even if they don't I will have some cool new work to show for my efforts!
As this is for my reel, if any of you professionals have any critiques or suggestions that will improve my work then please don't hold them back! Feel free to message me using the comments below or to get in touch with me directly.
Anywho this is the first sneaky preview of what I've been working on, more to follow as I get more stuff completed.
Ta muchly Geoff.
I'm creating some new work for my reel which is in sore need of updating and also for a potential opportunity in Dunedin that I have just be made aware of, which I am quite excited about. Hopefully the stars will align themselves for me, but even if they don't I will have some cool new work to show for my efforts!
As this is for my reel, if any of you professionals have any critiques or suggestions that will improve my work then please don't hold them back! Feel free to message me using the comments below or to get in touch with me directly.
Anywho this is the first sneaky preview of what I've been working on, more to follow as I get more stuff completed.
Ta muchly Geoff.
Colour map for a low poly 'Viking Shield'. |
Wednesday, 11 March 2015
Fun Sketch
I have been working in Maya allot over the past few days and needed to draw something to get away from looking at Vertices, Edges, Poly's and Ngon's.
So I drew a bug thing.
Quite like how it looks, probably because its something completely different from what I normally draw. Drawing took about 10 minutes and was a nice break from 3D land. Probably should develop it a bit more and paint it up at some point.
Ta Geoff
So I drew a bug thing.
Quite like how it looks, probably because its something completely different from what I normally draw. Drawing took about 10 minutes and was a nice break from 3D land. Probably should develop it a bit more and paint it up at some point.
Ta Geoff
Bug thing. |
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